74 lines
2.3 KiB
C++
Executable File
74 lines
2.3 KiB
C++
Executable File
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// **************************************************************************
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//
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// (C) Copyright 2009 Swiss SIMTEC AG
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//
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// **************************************************************************
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//
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// $HeadURL$
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// $LastChangedBy$
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// $LastChangedDate$
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// $LastChangedRevision$
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//
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// **************************************************************************
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// manual class headers
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#include "GeoPairingImplAirTargetUpdater.hpp"
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#include "../logger.h"
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namespace N_GeoPairingImpl
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{
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GeoPairingImplAirTargetUpdater::~GeoPairingImplAirTargetUpdater()
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{
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INFO_LOG(m_logger) << "Number of updated air targets : " << m_UpdateCount;
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}
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// ---------------------------------------------------------------
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// Constructor
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// ---------------------------------------------------------------
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GeoPairingImplAirTargetUpdater::GeoPairingImplAirTargetUpdater(std::vector<GeoPairingImplAirTarget *> *a_listTargets)
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: m_List(a_listTargets)
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, m_logger(CesGeoPairing::getLogger("Plugin.GeoPairing.GeoPairingImplAirTargetUpdater"))
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{
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INFO_LOG(m_logger) << "Construct Updater for " << a_listTargets->size()
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<< " air targets";
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}
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// ---------------------------------------------------------------
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// update position of a particular air target
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// ---------------------------------------------------------------
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void GeoPairingImplAirTargetUpdater::update(SInt32 a_playerID, Float64 a_positionLat, Float64 a_positionLon, Float64 a_positionAlt, UInt32 a_positionTime, SInt32 a_state)
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{
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GeoPairingImplAirTarget *l_PlayerAirTarget = nullptr;
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// iterate throught list to find if a air target with this player ID exists already
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for (const auto l_AirTarget : *m_List)
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{
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if (l_AirTarget->m_PlayerID == a_playerID)
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{
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l_PlayerAirTarget = l_AirTarget;
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break;
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}
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}
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// create new air target
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if (l_PlayerAirTarget == nullptr)
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{
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INFO_LOG(m_logger) << "Creating a new air target object for Player "
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<< a_playerID;
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l_PlayerAirTarget = new GeoPairingImplAirTarget(a_playerID);
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m_List->push_back(l_PlayerAirTarget);
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}
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// update the air target
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if (l_PlayerAirTarget->updatePosition(a_positionLat, a_positionLon, a_positionAlt, a_positionTime))
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m_UpdateCount++;
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l_PlayerAirTarget->updateState(a_state);
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}
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} // namespace N_GeoPairingImpl
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