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qt5-legatus-legacy/Lts/Services/EffectShowClient/handler_vehicle.h
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2026-08-13 18:33:10 +02:00

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Executable File

/**
* Handler for player data
* $Id$
* $HeadURL$
* $Author$
* Created by gr, SLSE, 2017-02-20
*/
#pragma once
#include "EffectShowClient/esc_db.h"
#include "esc_convert_to_tab.h"
#include "logger.h"
#include "esc_helper.h"
#include <QObject>
#include <QTimer>
#include <QMap>
namespace EffectShowClient
{
class MainHandler;
/**
* @brief Handler for data exchange with the equipment of the vhicle.
*
* (1)Receives data inputs from the vehicle.\n
* (2)Sends data outputs to the vhicle.\n
*/
class HandlerVehicle : public QObject
{
Q_OBJECT
public:
explicit HandlerVehicle(MainHandler *mainHandler,
QObject *parent = nullptr);
~HandlerVehicle();
/**
* @brief Initialization of the data exchange with the vehicle equipment.
*/
bool init();
/**
* @brief Returns whether the vehicle is operational.
* @return (true)The Vehicle is operational
*/
bool isOperational() const;
/**
* @brief Provides the number of available shots and equipped shots.
* @param[in] numberOfShotsAvailable Number of shots available
* @param[in] numberOfShotsMagazine Number of shots equipped
*/
void setAmmunitionParameter(int numberOfShotsMagazine);
/**
* @brief Returns the burning time of a smoke cartridge.
* @return Burning time of a smoke cartridge [s]
*/
int burningTimeSmokeCartridge_s() const;
/**
* @brief Sets explosion parameter.
* @param[in] numberOfVolley Number of volley. The volleys are evenly distributed throughout the duration.
* @param[in] numberofShot Number of shots overall.
* @param[in] duration Duration[ms] over all volleys.
*/
void setExplosionParameter(int numberOfVolley, int numberOfShot, qint64 duration);
/**
* @brief Recalculates all spreads.
*/
void recalcEverything();
/**
* @brief Sets smoke prameter.
* @param[in] lengthOfFogZone Length of fog zone [m]
* @param[in] directionOfFogZone Direction of fog zone [deg]
*/
void setSmokeParameter(int lengthOfFogZone, int directionOfFogZone);
/**
* @brief Controls the effect show.
* @param[in] effectShowControl Effect show control parameter.
*/
void effectShowControl(EffectShowClient::EffectShowControl_e effectShowControl);
private:
void spreadShotsInVolleys(int shots, int volleys);
signals:
void safetyConfirmation(const EffectShowClient::SafetyConfirmation_e &safetyConfirmed);
void statusExplosionFiring(const StatusExplosionFiring_t &statusExplosion);
void statusSmokeFiring(const StatusSmokeFiring_t &statusExplosion);
void readyForExplosionFiring(bool ready);
void readyForSmokeFiring(bool ready);
void vehicleBattery(double battery);
void vehicleSmokeRounds(int smokeRounds);
void vehilceSmokeAmmunition(int ammunition);
void vehicleShutDown();
void vehicleFinshedVolley(int rounds);
void vehicleStoppedVolley(int rounds);
void vehicleFireUnits(const CardRidges &cardRidges);
void vehicleSmokeCardridgesStatus(const CardRidges &cardRidges);
void vehicleSmokeCardridgesFireStatus(const CardRidges &cardRidges);
void vehicleType(EffectShowManagement::Feature_e type);
private slots:
void onStartVolley();
void onRemainingTimerTimeOut();
void onVolleyStopped(int shots);
void onVolleyFinished(int shots);
// void onSafetyUpdate(const SafetyConfirmation_e safety);
private: // attributes
MainHandler *m_mainHandler{nullptr};
QTimer *m_volleyTimer{nullptr};
QTimer *m_remainingTimer{nullptr};
double m_timeBetweenShots{800};
int m_currentVolley{0};
qint64 m_oldTime{0};
StatusExplosionFiring_t m_statusExplosionFiring;
StatusSmokeFiring_t m_statusSmokeFiring;
QMap<int, int> m_shotsInVolley;
QMap<int, double> m_pauseAfterVolley;
NGL::INGLLogger &m_logger;
};
} // namespace EffectShowClient