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qt5-legatus-legacy/Lts/Services/EffectShowManagement/handler_tab_data.h
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2026-08-13 18:33:10 +02:00

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/**
* Handler for player data
* $Id$
* $HeadURL$
* $Author$
* Created by gr, SLSE, 2017-02-20
*/
#pragma once
#include "dds_handler.h"
#include "logger.h"
#include "esm_convert_from_tab.h"
#include "esm_convert_to_tab.h"
#include <TrainingAreaBase/tab_dtc.h>
// AES-Handling for Mine Fields
namespace EffectShowManagement
{
class Initialization;
/**
* @brief Handler for data exchange with the Training Aeria Base (TAB) Proxy.
*
* (1)Receives the telegrams from the effect show vehicle via Training Area Base proxy.
* (2)Sends Telegrams to effect show actor/vehicle via Training Area Base proxy.
*/
class HandlerTabData : public QObject
, protected TrainingAreaBase::Interface::Ftc::SendFireSmokeMarkerDataReplyHandler
, protected TrainingAreaBase::Interface::Ftc::AdlerFqFbReplyHandler
{
Q_OBJECT
public:
explicit HandlerTabData(Initialization *mainHandler,
QObject *parent = nullptr);
/**
* @brief Receives the relevant telegrams from TAB after service start
*/
bool init();
/**
* @brief Sends order for effect show vehicle status request to TAB.
* @param[in] equipmentNumber Equipment number for request target
* @param[in] participantId Effect Show Acter Id allocated to the effect show vehicle
*/
void effectShowVehicleStatusRequest(int equipmentNumber, int participantId);
/**
* @brief Triggers TAB to send an effect show actor relocation order telegramm to effect show actor.
* @param[in] equipmentNumber Equipment number for telegram target
* @param[in] participantId Effect Show Acter Id allocated to the effect show vehicle
* @param[in] relocationOrder Effect Show Actor Relocation Order telegram data
*/
void relocationOrder(int equipmentNumber, int participantId, const ConvertToTab::RelocationOrder_t &relocationOrder);
/**
* @brief Triggers TAB to send an effect show stop telegramm to effect show actor.
* @param[in] equipmentNumber Equipment number for telegram target
* @param[in] participantId Effect Show Acter Id allocated to the effect show vehicle
* @param[in] idEffectShow ID of effect show
*/
void effectShowStop(int equipmentNumber, int participantId, const qint16 &idEffectShow);
/**
* @brief Triggers TAB to send an effect show continue telegramm to effect show actor.
* @param[in] equipmentNumber Equipment number for telegram target
* @param[in] participantId Effect Show Acter Id allocated to the effect show vehicle
* @param[in] effectShowOrder Effect Show Continue telegram data
*/
void effectShowContinue(int equipmentNumber, int participantId, const ConvertToTab::EffectShowContinue_t &effectShowContinue);
/**
* @brief Triggers TAB to send a effect show order telegramm to effect show actor.
* @param[in] equipmentNumber Equipment number for telegram target
* @param[in] participantId Effect Show Acter Id allocated to the effect show vehicle
* @param[in] effectShowOrder Effect Show Order telegram data
*/
void effectShowOrder(int equipmentNumber, int participantId, const ConvertToTab::EffectShowOrder_t &effectShowOrder);
/**
* @brief Triggers TAB to send a retract order telegramm to effect show actor.
* @param[in] equipmentNumber Equipment number for telegram target
* @param[in] participantId Effect Show Acter Id allocated to the effect show vehicle
* @param[in] retractOrder Retract Order telegram data
*/
void retractOrder(int equipmentNumber, int participantId, const ConvertToTab::RetractOrder_t &retractOrder);
/**
* @brief Triggers TAB to send meteo data to effect show actor.
* @param[in] equipmentNumber Equipment number for telegram target
* @param[in] participantId Effect Show Acter Id allocated to the effect show vehicle
* @param[in] meteoData Meteo data
*/
void meteoData(int equipmentNumber, int participantId, const MeteoDataManagement::MeteoData &meteoData);
/**
* @brief Triggers TAB to send AdlerFqFb to SAA
* @param[in] aesId of AeraEffectSimulation
*/
void sendAdlerFqFb(const int aesId);
protected:
void onSendFireSmokeMarkerDataReply(const Core::FunctionReplyObject &reply) override final;
void onAdlerFqFbReply(const Core::FunctionReplyObject &reply) override final;
private Q_SLOTS:
void onFireSmokeMarkerDataChanged(const TrainingAreaBase::FireSmokeMarkerData &data, DataModification modType);
private:
void publishVehicleStatus(const EffectShowManagement::EffectShowVehicleStatus &vehicleStatus);
private: // attributes
Initialization *m_mainHandler;
NGL::INGLLogger &m_logger;
QMap<int, EffectShowManagement::EffectShowVehicleStatus> m_effectShowVehicleStatus;
};
} // namespace EffectShowManagement