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qt5-legatus-legacy/Lts/Services/ExerciseManagement/exercise_state_machine.cpp
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2026-08-13 18:33:10 +02:00

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/**
* @RDE_HEADER@
* State Machine handler for Exercise Control
* $Id$
* $HeadURL$
* $Author$
*/
#include "exercise_state_machine.h"
#include "exercise_state_manager.h"
#include "exercise_state_base.h"
#include "object_exercise.h"
#include "settings.h"
#include "logger.h"
namespace ExerciseManagement
{
ExerciseStateMachine::ExerciseStateMachine(ObjectExercise* objExe, QObject *parent)
: QObject(parent)
, m_stateManager(new ExerciseStateManager(objExe, this))
, m_stateMachine(new QStateMachine(this))
, m_exercise(objExe)
, m_logger(getLogger("ExerciseStateMachine"))
{
qRegisterMetaType<ExerciseManagement::ExerciseState>("ExerciseManagement::ExerciseState");
m_exerciseStates.insert(ExerciseState::Unknown, new Unknown(m_exercise));
m_exerciseStates.insert(ExerciseState::Created, new Creation(m_exercise));
m_exerciseStates.insert(ExerciseState::Started, new Start(m_exercise));
m_exerciseStates.insert(ExerciseState::Stopped, new Stop(m_exercise));
m_exerciseStates.insert(ExerciseState::Paused, new Pause(m_exercise));
m_exerciseStates.insert(ExerciseState::Terminated, new Terminate(m_exercise));
// Define transitions from one state to the other
// ----------------------------------------------------------------------------------------------------------
// ** Unknown
// => Created
m_exerciseStates[ExerciseState::Unknown]->addTransition(m_stateManager, &ExerciseStateManager::stateCreated,
m_exerciseStates[ExerciseState::Created]);
// ** Created
// => Started
m_exerciseStates[ExerciseState::Created]->addTransition(m_stateManager, &ExerciseStateManager::stateStarted,
m_exerciseStates[ExerciseState::Started]);
// => Terminated
m_exerciseStates[ExerciseState::Created]->addTransition(m_stateManager, &ExerciseStateManager::stateTerminated,
m_exerciseStates[ExerciseState::Terminated]);
// ** Started
// => Paused
m_exerciseStates[ExerciseState::Started]->addTransition(m_stateManager, &ExerciseStateManager::statePaused,
m_exerciseStates[ExerciseState::Paused]);
// => Stopped
m_exerciseStates[ExerciseState::Started]->addTransition(m_stateManager, &ExerciseStateManager::stateStopped,
m_exerciseStates[ExerciseState::Stopped]);
// ** Paused
// => Stopped
m_exerciseStates[ExerciseState::Paused]->addTransition(m_stateManager, &ExerciseStateManager::stateStopped,
m_exerciseStates[ExerciseState::Stopped]);
// => Resumed (= Started)
m_exerciseStates[ExerciseState::Paused]->addTransition(m_stateManager, &ExerciseStateManager::stateStarted,
m_exerciseStates[ExerciseState::Started]);
// ** Stopped
// => Terminated
m_exerciseStates[ExerciseState::Stopped]->addTransition(m_stateManager, &ExerciseStateManager::stateTerminated,
m_exerciseStates[ExerciseState::Terminated]);
// ** Terminated
// => Stopped
if ( ExerciseManagement::Settings::enableExerciseTerminatedToStopped())
{
m_exerciseStates[ExerciseState::Terminated]->addTransition(m_stateManager, &ExerciseStateManager::stateStopped,
m_exerciseStates[ExerciseState::Stopped]);
}
// ----------------------------------------------------------------------------------------------------------
//States zur StateMachine hinzufügen
for (ExerciseStateBase *state : qAsConst(m_exerciseStates))
{
DEBUG_LOG(m_logger) << "Ex " << exerciseId() << ": state: " << state->exerciseState();
m_stateMachine->addState(state);
connect(state, &ExerciseStateBase::entered, this, &ExerciseStateMachine::onEnteredState);
}
DEBUG_LOG(m_logger) << "Ex " << exerciseId() << ": Constructor ExerciseStateMachine: size m_exerciseStates = " << m_exerciseStates.size();
}
ExerciseStateMachine::~ExerciseStateMachine()
{
qDeleteAll(m_exerciseStates);
delete m_stateManager;
delete m_stateMachine;
}
bool ExerciseStateMachine::init()
{
if (m_stateMachine->isRunning())
return false;
DEBUG_LOG(m_logger) << "Ex " << exerciseId() << ": Init ExerciseStateMachine ";
// initialise current exerciseState
ExerciseStateBase *currentExerciseState = getStateFromId(m_exercise->exerciseState());
DEBUG_LOG(m_logger) << "Ex " << exerciseId() << ": State = "
<< ExerciseStateManager::toString(m_exercise->exerciseState());
m_stateMachine->setInitialState(currentExerciseState);
m_stateMachine->start();
m_stateManager->setInitial(m_exercise->exerciseState());
DEBUG_LOG(m_logger) << "Ex " << exerciseId() << ": ==> Done Init ExerciseStateMachine ";
return true;
}
ExerciseManagement::ExerciseState ExerciseStateMachine::getCurrentState()
{
return m_exercise->exerciseState();
}
bool ExerciseStateMachine::switchToState(ExerciseState newExerciseState)
{
return m_stateManager->triggerSwitchState(newExerciseState);
}
void ExerciseStateMachine::onEnteredState()
{
DEBUG_LOG(m_logger) << "Ex " << exerciseId() << ": ExerciseStateMachine - onEnteredState";
ExerciseStateBase *s = qobject_cast<ExerciseStateBase*>(sender());
if (!s)
return;
DEBUG_LOG(m_logger) << "Ex " << exerciseId() << ": ExerciseStateBase : " << s->exerciseState();
m_stateManager->setCurrent(s->exerciseState());
emit exerciseStateChanged(s->exerciseState());
}
//----------------------------------------
ExerciseStateBase* ExerciseStateMachine::getStateFromId(ExerciseState exerciseState)
{
ExerciseStateBase *s = m_exerciseStates.value(exerciseState);
if (!s)
s = m_exerciseStates.value(ExerciseState::Unknown);
return s;
}
//----------------------------------------
int ExerciseStateMachine::exerciseId() const
{
return m_exercise ? m_exercise->id() : -1;
}
} // namespace ExerciseManagement