62 lines
1.5 KiB
C++
Executable File
62 lines
1.5 KiB
C++
Executable File
/**
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* @RDE_HEADER@
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* Interface of SingleFire
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* $Id$
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* $HeadURL$
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* $Author$
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*/
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#pragma once
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#include "abstract_multi_point_map_object.h"
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#include <Map/abstract_effect_simulation.h>
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//----------------------------------------------------------------------------
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namespace SituationMap
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{
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/**
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* @brief The SingleFire class supports Indirect Single Fire.
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*/
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class SingleFire : public virtual AbstractMultiPointMapObject, public virtual AbstractEffectSimulation
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{
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using BaseClass = AbstractMultiPointMapObject;
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public:
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enum class ImpactType
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{
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normalImpact,
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doubleImpact
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};
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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* Don't use "= default" because of bug in VS2015 JT 2016/11/7
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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SingleFire() : BaseClass() {;} ///< Contructor
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virtual ~SingleFire() = default; ///< Destructor
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/*! \name Specific data*/
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//@{
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virtual Point3D impactOrigin() const = 0;
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virtual void setImpactOrigin(const Point3D &impactOrigin) = 0;
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virtual ImpactType impactType() const = 0;
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virtual void setImpactType(ImpactType impactType = ImpactType::normalImpact) = 0;
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virtual Point3D origin() const = 0;
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virtual void setOrigin(const Point3D &origin) = 0;
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virtual float radius() const = 0;
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virtual void setRadius(float radius) = 0;
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virtual void setOriginatorToTargetLineSurface(const Point3D &start, const Point3D &end) = 0;
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//@}
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};
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} // namespace SituationMap
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