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qt5-legatus-legacy/Lts/Viewer/SituationMap/MapObjects/single_fire.h
T
2026-08-13 18:33:10 +02:00

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/**
* @RDE_HEADER@
* Interface of SingleFire
* $Id$
* $HeadURL$
* $Author$
*/
#pragma once
#include "abstract_multi_point_map_object.h"
#include <Map/abstract_effect_simulation.h>
//----------------------------------------------------------------------------
namespace SituationMap
{
/**
* @brief The SingleFire class supports Indirect Single Fire.
*/
class SingleFire : public virtual AbstractMultiPointMapObject, public virtual AbstractEffectSimulation
{
using BaseClass = AbstractMultiPointMapObject;
public:
enum class ImpactType
{
normalImpact,
doubleImpact
};
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Don't use "= default" because of bug in VS2015 JT 2016/11/7
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
SingleFire() : BaseClass() {;} ///< Contructor
virtual ~SingleFire() = default; ///< Destructor
/*! \name Specific data*/
//@{
virtual Point3D impactOrigin() const = 0;
virtual void setImpactOrigin(const Point3D &impactOrigin) = 0;
virtual ImpactType impactType() const = 0;
virtual void setImpactType(ImpactType impactType = ImpactType::normalImpact) = 0;
virtual Point3D origin() const = 0;
virtual void setOrigin(const Point3D &origin) = 0;
virtual float radius() const = 0;
virtual void setRadius(float radius) = 0;
virtual void setOriginatorToTargetLineSurface(const Point3D &start, const Point3D &end) = 0;
//@}
};
} // namespace SituationMap