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qt5-legatus-legacy/Lts/Viewer/SituationMap/Rubberbands/rubberband_state_select.h
T
2026-08-13 18:33:10 +02:00

181 lines
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Objective-C
Executable File

/**
**
** @RDE_HEADER@
** Definition of rubberband class to edit states of point objects
** $Id$
** $HeadURL$
** $Author$
**
** -----------------------------------------------------------------------------------------------
**
** Hardware-Environment: Intel-PC
** Software-Environment: Windows 7, Qt 5.4. ArcGIS 10.2.5
**
** Language ........: C++ 11
**
** -----------------------------------------------------------------------------------------------
**
** Author ...........: Jörg Turla, SPD G, Tel. 3132
**
** -----------------------------------------------------------------------------------------------
**
** Notes .........:
**
** 18.06.2015, JT : First edition for use with Qt5
**
** -----------------------------------------------------------------------------------------------
*/
#pragma once
#include "rubberband.h"
namespace SituationMap { namespace RB
{
class RubberbandPointHandle;
/**
@class RubberbandPointCluster rubberband_point_cluster.h
@brief Implementation of a rubberband to input single coodinates for building point feature clusters
@see Rubberband, RubberbandPointFeature
*/
class SITUATIONMAP_EXPORT RubberbandStateSelect : public Rubberband
{
Q_OBJECT
/**
@name Construction & Destruction
@{
*/
friend class RubberbandFactory;
explicit RubberbandStateSelect( SituationMap::Map * map, QObject * parent = nullptr );
public:
class State
{
public:
State() = default;
State(int value, const QString & description, const QPixmap & icon)
: _description(description), _icon(icon), _value(value), _valid(true)
{
}
inline bool isValid() const { return _valid; }
inline int value() const { return _value; }
inline const QString & description() const { return _description; }
inline const QPixmap & icon() const { return _icon; }
protected:
QString _description;
QPixmap _icon;
int _value = 0;
bool _valid = false;
}; /* State */
class StateItem
{
friend class RubberbandStateSelect;
public:
StateItem() : _valid(false), _id(0), _description(), _coordinate(), _stateValue(0) {;}
StateItem( quint32 id, const QString &description, const QPointF & coordinate, int stateValue )
: _valid(true), _id(id), _description(description), _coordinate(coordinate), _stateValue(stateValue)
{
} /* StateItem */
~StateItem() = default;
StateItem(const StateItem &) = default;
StateItem & operator = (const StateItem &) = default;
inline bool isValid() const { return _valid; }
inline quint32 id() const { return _id; }
inline const QPointF & coordinate() const { return _coordinate; }
inline int stateValue() const { return _stateValue; }
protected:
bool _valid;
quint32 _id;
QString _description;
QPointF _coordinate;
int _stateValue;
}; /* StateItem */
virtual ~RubberbandStateSelect() = default;
RubberbandStateSelect(const RubberbandStateSelect &) = delete;
RubberbandStateSelect & operator = (const RubberbandStateSelect &) = delete;
/** @} */
bool selectAction ( AbstractEventDispatcher * causer, int x, int y ) override;
bool multiSelectActionPress ( AbstractEventDispatcher * causer, int x, int y ) override;
bool multiSelectActionRelease( AbstractEventDispatcher * causer, int x, int y ) override;
bool setCoordinateAction ( AbstractEventDispatcher * causer, int x, int y ) override;
bool moveAction ( AbstractEventDispatcher * causer, int x, int y ) override;
bool movePickedAction ( AbstractEventDispatcher * causer, int x, int y ) override;
bool contextMenuAction ( AbstractEventDispatcher * causer, int x, int y ) override;
bool undoAction ( AbstractEventDispatcher * causer, int x, int y ) override { return contextMenuAction(causer,x,y); }
bool setStateItems( const QVector<State> & stateVector,
const QVector<StateItem> & itemVector,
CoordinateSystem cs = CoordinateSystem::Geo );
const QVector<StateItem> & stateItems() const;
static void setIconPolygon( const QPixmap & );
protected:
/*
Forward declaration of InternalData to hold private member variables. Becareful the base class Rubberband
has similary a class for internal data member with name "InternalData". Don't be confused it is not the same.
*/
struct InternalData;
InternalData * _internal;
void activateButtons() override;
void update() override;
void applyButtonClicked() override { applyAndEndAction( _windowEventDispatcher, 0.0, 0.0 ); }
void buildStateMenu();
void chooseStateMenu();
void toggleState( RubberbandPointHandle * handlePtr );
void setState( RubberbandPointHandle * handlePtr, int stateValue );
protected slots:
void onDo_areaSelectionBegin();
void onDo_areaSelectionApply( RubberbandBase* );
void onDo_areaSelectionAbort( RubberbandBase* );
void onDo_setState( bool );
private:
void setCoordinateVector(const QVector<QPointF> &, CoordinateSystem ) override {}
QVector<QPointF> coordinateVector( CoordinateSystem ) const override { return QVector<QPointF>(); }
QPointF singleCoordinate( unsigned int, CoordinateSystem ) const override { return QPointF(); }
}; /* RubberbandStateSelect */
} } /* namespace SituationMap::RB */