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qt5-legatus-legacy/Lts/Proxies/Buildings/BuildingControlUnit/Json/json_api.h
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2026-08-13 18:33:10 +02:00

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/**
* Websocket C++ API for building control unit
* $Id$
* $HeadURL$
* $Author$
* Created by Christian Ehrlicher, SLSE, 2017-01-30
*/
#pragma once
#include <QObject>
#include <Json/buildingcontroljson_export.h>
#include <VWM/vwm_types.h>
#include <BSM/bsm_types.h>
#include <logger.h>
#include <memory>
#include <bcu_types.h>
class QWebSocket;
namespace BuildingControlUnit
{
namespace Json
{
namespace Telegrams
{
class BaseTelegram;
}
class WebSocketHandler;
class BUILDINGCONTROLJSON_EXPORT Api : public QObject
{
Q_OBJECT
public:
explicit Api(QObject *parent = nullptr);
bool init(quint16 listenPort);
void sendHitResult(const HitResult &hitResult, const QMap<int, ContaminationState> &contaminationStates, QWebSocket *ws);
void sendBsmState(const QVector<BSM::BsmState> &bsmStates, QWebSocket *ws);
void sendRelayState(const QString &segment,
const qint64 stateTime,
const qint64 offlineTime,
const QVector<RelayStateInfo> &relayStates,
QWebSocket *ws);
void sendEffectOverrides(const QString &segment,
const qint64 stateTime,
const qint64 offlineTime,
const QVector<BcuEffectState> &effectOverrides,
QWebSocket *ws);
public Q_SLOTS:
void onHitResult(const HitResult &hitResult, const QMap<int, ContaminationState> &contaminationStates, bool playSound);
void onBsmState(const QVector<BSM::BsmState> &bsmStates);
void onRelayState(const RelayState &relayState);
Q_SIGNALS:
void damageStateRequest(int originatorId, DamageState damageState, const QVector<int> &roomIds);
void setContaminationStateRequest(const std::vector<BuildingControlUnit::ContaminationState> &contaminationStates);
void resetContaminationRequest();
void setEffectStatesRequest( const QString &hostname, const QVector<BcuEffectState> &effectStates);
void switchRelayRequest( const QString &hostname, const SwitchRelayValues &switchRelayValues);
void setFortifyFactorRequest(int originatorId, const QVector<FortifyInfo> &foritfyInfos);
void relayStatesRequest(const QString &hostname, const QVector<RelayStateInfo> &RelayStateInfos);
void bsmTriggerFlashlightRequest(int sensorId, const QString &hostname, int numberOfFlashes, int pauseBetweenFlashesSec);
// tasInd
void centralEffectSimulationHit(const qint64 effectTimeMSec, const int chargeTypeId,
const int destructiveFactor, const int penetrationFactor,
const int aesId, const LtsUtils::QPoint3D &relImpact,
const QString &properties);
void centralEffectSimulationHit3D(const qint64 effectTimeMSec, const int chargeTypeId,
const int destructiveFactor, const int penetrationFactor,
const int aesId, const LtsUtils::QPoint3D &relImpact,
const LtsUtils::QPoint3D &relDetonationLocation,
const double detonationDistance,
const QString &properties);
// debug - simulate BSM hit
void simulateBSMHit(qint64 timeMSec, int sensorId, int originatorId,
int chargeTypeId, int deposition1, int deposition2);
// request status for a bsm
void getBsmConfiguration(int sensorId);
void getBsmBitTimeout(int sensorId);
void getBsmTechnicalStatus(int sensorId);
void webSocketConnected(QWebSocket *ws);
private Q_SLOTS:
void onTelegramReceived(const std::shared_ptr<Telegrams::BaseTelegram> &tele);
private:
WebSocketHandler *m_webSocketHandler;
NGL::INGLLogger &m_logger;
};
} // namespace Json
} // namespace BuildingControlUnit