This commit is contained in:
81 files changed
+13770
No files matched your search
@@ -0,0 +1,96 @@
|
||||
#pragma once
|
||||
|
||||
/* -*-c++-*-
|
||||
* dtEntity Game and Simulation Engine
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or modify it under
|
||||
* the terms of the GNU Lesser General Public License as published by the Free
|
||||
* Software Foundation; either version 2.1 of the License, or (at your option)
|
||||
* any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this library; if not, write to the Free Software Foundation, Inc.,
|
||||
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* Martin Scheffler
|
||||
*/
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <dtEntityOSG/export.h>
|
||||
#include <dtEntity/defaultentitysystem.h>
|
||||
#include <dtEntity/dynamicproperty.h>
|
||||
#include <dtEntityOSG/nodecomponent.h>
|
||||
#include <dtEntity/property.h>
|
||||
#include <dtEntity/stringid.h>
|
||||
#include <osg/ShapeDrawable>
|
||||
|
||||
namespace dtEntityOSG
|
||||
{
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
* Adds a pickable shape to the transform of the entity
|
||||
*/
|
||||
class DTENTITY_OSG_EXPORT PickShapeComponent
|
||||
: public NodeComponent
|
||||
{
|
||||
public:
|
||||
|
||||
typedef NodeComponent BaseClass;
|
||||
|
||||
static const dtEntity::ComponentType TYPE;
|
||||
static const dtEntity::StringId MinBoundsId;
|
||||
static const dtEntity::StringId MaxBoundsId;
|
||||
static const dtEntity::StringId VisibleId;
|
||||
|
||||
PickShapeComponent();
|
||||
virtual ~PickShapeComponent();
|
||||
|
||||
virtual dtEntity::ComponentType GetType() const { return TYPE; }
|
||||
|
||||
void SetMinBounds(const osg::Vec3& v);
|
||||
osg::Vec3 GetMinBounds() const { return mMinBoundsVal; }
|
||||
|
||||
void SetMaxBounds(const osg::Vec3& v);
|
||||
osg::Vec3 GetMaxBounds() const { return mMaxBoundsVal; }
|
||||
|
||||
void SetVisible(bool v);
|
||||
bool GetVisible() const;
|
||||
|
||||
private:
|
||||
|
||||
void UpdatePickShape();
|
||||
|
||||
// path to loaded script file
|
||||
dtEntity::StringProperty mMeshPathProperty;
|
||||
dtEntity::DynamicVec3Property mMinBounds;
|
||||
dtEntity::DynamicVec3Property mMaxBounds;
|
||||
dtEntity::DynamicBoolProperty mVisible;
|
||||
osg::ref_ptr<osg::Box> mBox;
|
||||
osg::Vec3 mMinBoundsVal;
|
||||
osg::Vec3 mMaxBoundsVal;
|
||||
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
class DTENTITY_OSG_EXPORT PickShapeSystem
|
||||
: public dtEntity::DefaultEntitySystem<PickShapeComponent>
|
||||
{
|
||||
public:
|
||||
|
||||
static const dtEntity::ComponentType TYPE;
|
||||
|
||||
PickShapeSystem(dtEntity::EntityManager& em);
|
||||
~PickShapeSystem();
|
||||
private:
|
||||
};
|
||||
|
||||
}
|
||||
Reference in new issue
Block a user