Files
qt6-migration-pipeline/external/dtEntity/include/dtEntityOSG/cameracomponent.h
T
torsten 99e70069ad
Qt6 Migration CI / migrate (push) Canceled after 0s
Adds external dep dtentity
2026-10-24 09:01:01 +00:00

256 lines
7.6 KiB
C++

#pragma once
/* -*-c++-*-
* dtEntity Game and Simulation Engine
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Martin Scheffler
*/
#include <dtEntityOSG/export.h>
#include <dtEntity/defaultentitysystem.h>
#include <dtEntityOSG/transformcomponent.h>
#include <dtEntity/stringid.h>
namespace osg
{
class Group;
class Camera;
}
namespace dtEntityOSG
{
/**
* The camera component holds properties for the osg::Camera object
*/
class DTENTITY_OSG_EXPORT CameraComponent
: public TransformComponent
{
typedef TransformComponent BaseClass;
public:
static const dtEntity::ComponentType TYPE;
static const dtEntity::StringId ContextIdId;
static const dtEntity::StringId LayerAttachPointId;
static const dtEntity::StringId CullingModeId;
static const dtEntity::StringId CullMaskId;
static const dtEntity::StringId NoAutoNearFarCullingId;
static const dtEntity::StringId BoundingVolumeNearFarCullingId;
static const dtEntity::StringId PrimitiveNearFarCullingId;
static const dtEntity::StringId FieldOfViewId;
static const dtEntity::StringId AspectRatioId;
static const dtEntity::StringId NearClipId;
static const dtEntity::StringId FarClipId;
static const dtEntity::StringId LODScaleId;
static const dtEntity::StringId ClearColorId;
static const dtEntity::StringId PositionId;
static const dtEntity::StringId EyeDirectionId;
static const dtEntity::StringId UpId;
static const dtEntity::StringId OrthoLeftId;
static const dtEntity::StringId OrthoRightId;
static const dtEntity::StringId OrthoTopId;
static const dtEntity::StringId OrthoBottomId;
static const dtEntity::StringId OrthoZNearId;
static const dtEntity::StringId OrthoZFarId;
static const dtEntity::StringId ProjectionModeId;
static const dtEntity::StringId ModePerspectiveId;
static const dtEntity::StringId ModeOrthoId;
CameraComponent();
virtual ~CameraComponent();
virtual dtEntity::ComponentType GetType() const
{
return TYPE;
}
virtual void OnAddedToEntity(dtEntity::Entity& entity);
virtual void OnRemovedFromEntity(dtEntity::Entity& entity);
osg::Camera* GetCamera() const;
virtual void Finished();
void FetchCamera();
void SetContextId(int id);
int GetContextId() const { return mContextIdVal; }
void SetLayerAttachPoint(dtEntity::StringId id);
dtEntity::StringId GetLayerAttachPoint() const;
void SetProjectionMode(dtEntity::StringId);
dtEntity::StringId GetProjectionMode() const { return mProjectionModeVal; }
void SetCullingMode(dtEntity::StringId);
dtEntity::StringId GetCullingMode() const { return mCullingModeVal; }
/** Set up vector of camera. Call UpdateViewMatrix to apply changes. */
void SetUp(const osg::Vec3d&);
osg::Vec3d GetUp() const;
/** Set eye position of camera. Call UpdateViewMatrix to apply changes. */
void SetPosition(const osg::Vec3d&);
osg::Vec3d GetPosition() const;
/** Set look direction of camera. Should be a normalized vector!
* Call UpdateViewMatrix to apply changes.
*/
void SetEyeDirection(const osg::Vec3d&);
osg::Vec3d GetEyeDirection() const;
/**
* Re-calculate osg camera view matrix from up, pos and eye dir vectors
*/
void UpdateViewMatrix();
/**
* Re-calculate osg camera projection matrix from mode, near, far etc
*/
void UpdateProjectionMatrix();
/**
* Set the osg node mask controlling which nodes are
* visible to the camera. Please see dtEntity/nodemasks.h
*/
void SetCullMask(unsigned int mask);
unsigned int GetCullMask() const;
void SetClearColor(const osg::Vec4&);
osg::Vec4 GetClearColor() const;
virtual osg::Vec3d GetTranslation() const { return GetPosition(); }
virtual void SetTranslation(const osg::Vec3d& v) { SetPosition(v); }
virtual osg::Quat GetRotation() const
{
osg::Quat q;
q.makeRotate(osg::Vec3d(0,1,0), mEyeDirection.Get());
return q;
}
virtual void SetRotation(const osg::Quat& q)
{
mEyeDirection.Set(q * osg::Vec3d(0, 1, 0));
}
void SetFieldOfView(double v);
double GetFieldOfView() const;
void SetAspectRatio(double v);
double GetAspectRatio() const;
void SetNearClip(double v);
double GetNearClip() const;
void SetFarClip(double v);
double GetFarClip() const;
void SetLODScale(float v);
float GetLODScale() const;
void SetOrthoLeft(double v);
double GetOrthoLeft() const;
void SetOrthoRight(double v);
double GetOrthoRight() const;
void SetOrthoTop(double v);
double GetOrthoTop() const;
void SetOrthoBottom(double v);
double GetOrthoBottom() const;
void SetOrthoZNear(double v);
double GetOrthoZNear() const;
void SetOrthoZFar(double v);
double GetOrthoZFar() const;
void TryAssignContext();
private:
dtEntity::DynamicIntProperty mContextId;
int mContextIdVal;
dtEntity::DynamicStringIdProperty mLayerAttachPoint;
dtEntity::StringId mLayerAttachPointVal;
dtEntity::DynamicStringIdProperty mCullingMode;
dtEntity::StringId mCullingModeVal;
dtEntity::DynamicDoubleProperty mFieldOfView;
double mFieldOfViewVal;
dtEntity::DynamicDoubleProperty mAspectRatio;
double mAspectRatioVal;
dtEntity::DynamicDoubleProperty mNearClip;
double mNearClipVal;
dtEntity::DynamicDoubleProperty mFarClip;
double mFarClipVal;
dtEntity::DynamicVec4Property mClearColor;
dtEntity::DynamicFloatProperty mLODScale;
dtEntity::Vec3dProperty mPosition;
dtEntity::Vec3dProperty mUp;
dtEntity::Vec3dProperty mEyeDirection;
dtEntity::DynamicUIntProperty mCullMask;
dtEntity::DynamicStringIdProperty mProjectionMode;
dtEntity::StringId mProjectionModeVal;
dtEntity::DynamicDoubleProperty mOrthoLeft;
dtEntity::DynamicDoubleProperty mOrthoRight;
dtEntity::DynamicDoubleProperty mOrthoBottom;
dtEntity::DynamicDoubleProperty mOrthoTop;
dtEntity::DynamicDoubleProperty mOrthoZNear;
dtEntity::DynamicDoubleProperty mOrthoZFar;
double mOrthoLeftVal;
double mOrthoRightVal;
double mOrthoBottomVal;
double mOrthoTopVal;
double mOrthoZNearVal;
double mOrthoZFarVal;
};
////////////////////////////////////////////////////////////////////////////////
class DTENTITY_OSG_EXPORT CameraSystem
: public dtEntity::DefaultEntitySystem<CameraComponent>
{
public:
static const dtEntity::ComponentType TYPE;
CameraSystem(dtEntity::EntityManager& em);
~CameraSystem();
dtEntity::EntityId GetCameraEntityByContextId(int id);
void OnWindowCreated(const dtEntity::Message& msg);
private:
dtEntity::MessageFunctor mWindowCreatedFunctor;
};
}