54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
#pragma once
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/* -*-c++-*-
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* dtEntity Game and Simulation Engine
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your option)
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* any later version.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Martin Scheffler
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*/
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#include <dtEntity/export.h>
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#include <dtEntity/property.h>
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#include <dtEntity/FastDelegate.h>
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#include <dtEntity/FastDelegateBind.h>
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#include <vector>
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namespace dtEntity
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{
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typedef std::vector<const Property*> PropertyArgs;
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typedef fastdelegate::FastDelegate1<const PropertyArgs&, Property*> ScriptMethodFunctor;
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class DT_ENTITY_EXPORT ScriptAccessor
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{
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public:
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virtual ~ScriptAccessor() { }
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void AddScriptedMethod(const std::string& methodname, const ScriptMethodFunctor& functor);
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// Caller is responsible for deleting the returned property!
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Property* CallScriptedMethod(const std::string& methodname, const PropertyArgs& args) const;
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void GetMethodNames(std::vector<std::string>& names) const;
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private:
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std::map<std::string,ScriptMethodFunctor> mFunctors;
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};
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}
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