Files
qt6-migration-pipeline/external/dtEntity/include/dtEntityOSG/layerattachpointcomponent.h
T
torsten 99e70069ad
Qt6 Migration CI / migrate (push) Canceled after 0s
Adds external dep dtentity
2026-10-24 09:01:01 +00:00

129 lines
3.8 KiB
C++

#pragma once
/* -*-c++-*-
* dtEntity Game and Simulation Engine
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Martin Scheffler
*/
#include <osg/ref_ptr>
#include <dtEntity/defaultentitysystem.h>
#include <dtEntityOSG/export.h>
#include <dtEntityOSG/groupcomponent.h>
#include <dtEntity/scriptaccessor.h>
#include <dtEntity/stringid.h>
#include <osg/Group>
namespace dtEntityOSG
{
class DTENTITY_OSG_EXPORT LayerAttachPointComponent
: public GroupComponent
{
typedef GroupComponent BaseClass;
public:
static const dtEntity::ComponentType TYPE;
static const dtEntity::StringId NameId;
LayerAttachPointComponent();
virtual ~LayerAttachPointComponent();
virtual void Finished();
void OnAddedToEntity(dtEntity::Entity& entity);
void OnRemovedFromEntity(dtEntity::Entity& entity);
/**
* Set osg group node that will hold layer component nodes
* as children. When this is set, all layer components are
* traversed and their nodes are attached to this group node
* if the layer name fits
*/
virtual void SetNode(osg::Group* node);
/**
* Get name SID identifying this layer attach point
*/
dtEntity::StringId GetName() const { return mName.Get(); }
/**
* Set name SID identifying this layer attach point.
* When the name is changed all layer components are
* traversed and their nodes are attached to this group node
* if the layer name fits
*/
void SetName(dtEntity::StringId name);
virtual dtEntity::ComponentType GetType() const
{
return TYPE;
}
private:
dtEntity::EntityManager* mEntityManager;
dtEntity::StringIdProperty mName;
dtEntity::StringId mCurrentName;
};
////////////////////////////////////////////////////////////////////////////////
class DTENTITY_OSG_EXPORT LayerAttachPointSystem
: public dtEntity::DefaultEntitySystem<LayerAttachPointComponent>
, public dtEntity::ScriptAccessor
{
friend class LayerAttachPointComponent;
typedef dtEntity::DefaultEntitySystem<LayerAttachPointComponent> BaseClass;
public:
static const dtEntity::ComponentType TYPE;
static const dtEntity::StringId DefaultLayerId;
static const dtEntity::StringId RootId;
LayerAttachPointSystem(dtEntity::EntityManager& em);
virtual bool DeleteComponent(dtEntity::EntityId eid);
bool GetByName(dtEntity::StringId name, LayerAttachPointComponent*& recipient);
LayerAttachPointComponent* GetDefaultLayer();
LayerAttachPointComponent* GetRootLayer();
osg::Group* GetSceneGraphRoot()
{
return mSceneGraphRoot.get();
}
void CreateSceneGraphRootEntity(osg::Group* root);
dtEntity::Property* ScriptGetByName(const dtEntity::PropertyArgs& args);
private:
void RegisterByName(dtEntity::StringId, LayerAttachPointComponent*);
typedef std::map<dtEntity::StringId, LayerAttachPointComponent*> LayerByNameMap;
LayerByNameMap mLayerByNameMap;
osg::ref_ptr<osg::Group> mSceneGraphRoot;
dtEntity::EntityId mBaseEntityId;
};
}